Mario Paint (Snes) and 50 similar items
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Mario Paint (SNES)
$10.99
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Estimated to arrive by Tue, Apr 29th.
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View full item details »
Shipping options
Estimated to arrive by Tue, Apr 29th.
Details
FREE via USPS Ground Advantage (1 to 10 business days) to United States
Offer policy
OBO - Seller accepts offers on this item.
Details
Return policy
Purchase protection
Catalog info
Payment options
PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted
Item traits
Category: | |
---|---|
Quantity Available: |
Only one in stock, order soon |
Condition: |
Like New |
Platform: |
Nintendo Super Famicom |
Format: |
NTSC N America |
Genre: |
Art Game |
Publisher: |
Nintendo |
UPC: |
045496820084 |
Release Year: |
1992 |
Region Code: |
NTSC-U/C (US/Canada) |
Country/Region of Manufacture: |
Japan |
MPN: |
045496820084 |
Game Name: |
Mario Paint |
Model: |
Super Famicom |
Brand: |
Nintendo |
Listing details
Seller policies: | |
---|---|
Shipping discount: |
No combined shipping offered |
Price discount: |
5% off w/ $125.00 spent |
Posted for sale: |
More than a week ago |
Item number: |
1719806527 |
Item description
Excellent condition cartridge with no box, no manual.
Mario Paint[a] is a 1992 art creation video game developed by Nintendo Research Development 1 (R D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.[1][2] Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.
Mario Paint sold very well following its release and is one of the best-selling SNES games, with over 2.3 million copies sold. The game was released to fairly positive contemporaneous reviews; critics highlighted its accessibility, features, innovative design, and educational potential, but criticized unnecessary limitations on creation that rendered it unviable for serious creation. Retrospective reviews have been more positive, praising the game as "memorable", "addictive", "unique", and "ingenious", and it has been deemed one of the best SNES games of all time. Mario Paint's music composer in particular has been used to create original songs, covers, and remixes using the game's sounds and limitations.
A 1998 successor game, Mario no Photopi for the Nintendo 64, was never released outside of Japan. This was followed by a series, Mario Artist, released for the 64DD peripheral starting in 1999; however, only four titles were released in Japan only before the rest were canceled by 2000. Similar titles and game creation systems released by Nintendo since, such as WarioWare D.I.Y., Super Mario Maker, and Super Mario Maker 2, include features from and references to Mario Paint; Super Mario Maker in particular was originally envisioned as a Mario Paint title for the Wii U.
Gameplay
[edit]
The SNES Mouse and pad that were packaged with the game
According to the manual, two parts of Mario Paint are meant to familiarize the user with the SNES Mouse: the title screen, where users can click on each letter in the logo and each element on the screen to prompt a respective Easter egg;[3] and a fly-swatting minigame, "Gnat Attack", where the player must swat 100 insects before fighting a boss named King Watinga.[4] The minigame has three levels, and after they are completed, the game starts over with the enemies swarming in and attacking at faster speed.[5] Content creation features of the program include a drawing board, a coloring book, an animation tool (called "Animation Land"), and a music composer. Collages can be saved at a time in the program to be loaded at later usage of the software[6] or recorded to VCR.[4] In the coloring book, the user can color-in and edit four pre-made black-and-white drawings, including one featuring Yoshi and Mario, another featuring various animals, a greeting card, and an underwater scene.[7]
The drawing board is where original paintings can be created. A user can choose from 15 colors and 75 patterns.[3] After choosing, the user can draw with a pen (small, medium, or large) and airbrush; [8] fill in a closed area the selected texture with the "paint brush" tool;[9] and create perfectly straight lines, rectangles, and circles that is the color or pattern selected (either fully colored-in, with just an outline, or with a spray-canned outline).[10] Parts of a drawing can be copied, pasted, and moved to other areas,[11] rotated vertically and horizontally,[12] or erased via pens of six various sizes.[13] An entire painting can also be erased via nine unique visual effects.[13] Animation Land involves the use of the drawing board's tools for creating four, six, and/or nine-frame animations. Elements of one frame can be copied to others for smooth animations to be created.[14] If a character is being animated, the animation box can be set on a background and move throughout it in a "path" recorded by using the mouse in the "path lever" feature.[15]
In the animation and drawing features, stamps can be added to each painting and frame, with 120 existing stamps included in the software.[3] There is a stamp editor that allows the user to create new stamps or edit existing ones via a large tile grid,[16] with the same 15 colors from the drawing board usable in the stamp editor.[17] Up to 15 user-made stamps can be saved to a "personal stamp database".[18] There are also text stamps, such as English, Hiragana, Katakana, and Kanji characters, that can be added and changed in size and color.[19]
The music composer allows users to write pieces either in common time or triple time.[20] There are 15 instruments samples to use that are notated with different icons, including eight melodic sounds (a piano represented by Mario's head, a bell sound represented by a Power Star, a
(description exceeds maximum possible length)
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